i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.93.5
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Giuseppe\Documents\My Games\FarmingSimulator2019\mods\FS19_fiat_691_4_ASSI_rev_02\esportazione momentanea per cabina\PAR\PAR2.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [tex] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [tex] Filling out basic attributes, {name='tex', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [tex] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [tex] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [tex] Filling out basic attributes, {name='tex', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [tex] Has material 'mat.02.03'
i3dio.i3d.I3D:add_material:DEBUG: [PAR2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat.02.03] Filling out basic attributes, {name='mat.02.03', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [mat.02.03] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [mat.02.03] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [tex] Subset with index [0] based on material 'mat.02.03'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [tex] Processing subset: materialId="1" numTriangles="36" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [tex] Has subset 'mat.02.03' with '36' triangles and materialId="1" numTriangles="36" firstIndex="0" firstVertex="0" numIndices="108" numVertices="34"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [tex] Has '1' subsets, '36' triangles and '34' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [tex] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [tex] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [tex] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [tex] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [tex] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [tex] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [tex] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [tex.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [tex.001] Filling out basic attributes, {name='tex.001', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [tex.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [tex.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [tex.001] Filling out basic attributes, {name='tex.001', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [tex.001] has no material assigned, assigning default material
i3dio.i3d.I3D:get_default_material:INFO: [PAR2] Default material does not exist. Creating 'i3d_default_material'
i3dio.i3d.I3D:add_material:DEBUG: [PAR2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='2'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [tex.001] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [tex.001] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [tex.001] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [tex.001] Processing subset: materialId="2" numTriangles="412" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [tex.001] Has subset 'i3d_default_material' with '412' triangles and materialId="2" numTriangles="412" firstIndex="0" firstVertex="0" numIndices="1236" numVertices="483"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [tex.001] Has '1' subsets, '412' triangles and '483' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [tex.001] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [tex.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [tex.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [tex.001] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [tex.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [tex.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [tex.001] no more children to process in object
